They are effective against infantry and mounted units. Archer: Archers are ranged infantry units.Spearman: Spearmen are infantry units that are rather specialized in fighting animals.Warrior: This infantry unit is effective against infantry units and ineffective against animals.They are poor fighters, but relatively good hunters. They harvest resources and construct buildings. Worker: Workers are the tribe's basic units.Players advance through epochs in order to unlock new technologies and upgrades. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are technologically not too far. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. ParaWorld features food, wood, and stone as resources. The game-concept is similar to "Age of Empires", which is a real-time strategy game.
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